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Game face tormentor
Game face tormentor










game face tormentor

The longer you last, the more the game begins to match your play style, helping you rack up your score with more points and more multipliers. Not only does this is stop you getting comfortable with your favourite tool of destruction, it also encourages different styles of gameplay, giving you variety in totting up your score and this is where Tormentor X Punisher comes into it’s own. What I found really unique about it was that once you run out of ammo (and trust me, it happens a lot) with one weapon, the only way to replenish ammo is by using the other one. You only ever have two weapons in Tormentor X Punisher, an automatic rifle and a shotgun mapped to RT and LT. At first glance, Tormentor X Punisher appears to be a straightforward, top down, scored based, arena twin stick shooter, and while you can instantly tick those things off the list, the longer you play, the more in depth it becomes. Tormentor X Punisher is the brainchild of Joonas Turner (who has worked on the likes of Broforce and Downwell previously) and as he told me, it was a project that started as a game jam but slowly evolved and developed into the product shown off at gamescom. A game introduced to me through a trailer that left me speechless, shocked and in a fit of hysterics, and at this year’s gamescom I got a chance to see it behind closed doors, before it’s official announcement.

game face tormentor

Some capture the heart of a game and hit you right in the feels, while others might try to shove as many explosions, gunshots and dubstep beats into 90 seconds as a futuristic war between Skrillex-bots and David Guetta drones. Some trailers are made to show off a game in the utmost beauty, showing detailed vistas and true to life facial animations. Previews // 1st Oct 2016 - 6 years ago // By Dom D'Angelillo Tormentor X Punisher - gamescom Preview












Game face tormentor